![]() ![]() There are other issues open for libretro performance problems, though, so I'm going to close this. It might be there's something that can be fixed here, but it may also just be limitations of libretro. It also doesn't really surprise me if other emulators for weaker systems, which haven't worked so hard to optimize, benefit from the generic, but optimized, parts of libretro. Especially when using threads seems like a foreign concept to them and they've designed everything thinking about emulating little things like the NES or SNES. Since those parts are common and generic, it's not really surprising to me that they're slower and worse than equivalent parts in a specialized and very optimized emulator. It's not some magic dust that makes any emulator better, it's just an implementation of some parts of an emulator that could in theory be common. In contrast, libretro was designed for simpler systems - like the SNES (the PSP is 93x as powerful) or PS1 (the PSP is 10x as powerful) and interferes with some of the threading we do in how its API is designed. We've done a lot in PPSSPP to optimize for Android devices, and use threading and other things as much as we can to maximize performance. ![]() In many cases, it's down to terrible graphics drivers (desktop graphics drivers are far more mature.) Weaker Android devices tend to have less powerful CPUs and GPUs than even low spec laptops. This simply isn't true of Android devices. Libretro’s now getting back to releasing yet another great update from the multi-system emulator, RetroArch 1.2. It’s not too complicated, but there are a couple of things to bear in mind. Any potato PC built in the last 10 years that uses an Intel or AMD CPU is likely going to get a stable framerate in almost all games at reasonable settings. JThe last time we spoke of RetroArch was quite a while ago, where it was confirmed working on the PS-Vita’s TN-V around last year December. PS1 Cores Not Working Of all the cores on RetroArch, the PlayStation 1 cores are probably the trickiest to get working.People have complained about PPSSPP not running well with > 2x PSP render resolution or other graphics enhancements on PCs released before the PSP was released in 2005. At first i though it was just a bad iso but i downloaded ppsspp from. I think the Steam Deck may be the answer, but I don't have one.Your assumption there that a "potato" PC can't still be better than a mobile phone is probably not correct. They are adjusted and stored in a different way to the general RetroArch configuration. It's not as wonderful as having an All-In-One, so to speak, especially since it looks like you'd prefer that in portable usage. I run the Wii U for pretty much all Nintendo emulation and miscellaneous Retroarch consoles, and the Vita and PS3 for all Sony emulation, separately. and we can't seem to get that just right on Nintendo consoles for a variety of reasons. In contrast, all the Sony devices have perfect PS1 and PSP emulation. All of those devices have some level of built in SNES emulation for VC, after all. ![]() Which is sad but Nintendo just works best on Nintendo, I guess. I've never had a problem with them on PC, or on Nintendo devices (3DS, Wii, Wii U - haven't modded the Switch - all Retroarch for me). Standalone emulators on PSP and Retroarch on the others. Installing Installation is also very simple. In my (unfortunate) experience, running SNES emulation on any Sony device (PSP, Vita, PS3) has had issues, particularly with game freezing and save states causing game freezing. ![]()
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